A downloadable tool

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A blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine and others.


Available Features 


- Batch Animations Bake In A Single File

- Character Armature Clean and Fixes for Better Export

- Animations Testing 

- Add Automatic Root Motion For Model Export 

- Automated NLA Tracks Insertion

- Animation Rename

- Tileset Generation (With Navigation and Collision Shape)

- Tileset Export to Godot Game Engine

- Root Motion Sample Project

- Texture Baking For Mixamo Characters (WIP)


Planned

- BVH  Adapter  For In Place Animations

- Add Support For Other File Formats


Official Discord Group

https://t.co/rnxWZbaRw7?amp=1

Download

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Click download now to get access to the following files:

Godot Game Tools v2.0.4 8 MB

Development log

Comments

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can you please update the tutorial video?

the interface is different it's make me confused bcs i don't know any animation thing.... thanks you..

It doesn't load its beta joints only the beta surface from the mixamo model. the model would look like this 

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hi, where can i download the early version?  in this I can not "target" item. and other difficulties

tl;dr : positions for imported anims/FBXs are inconsistent and make anims unusable when played.

For some reason, when I initialize my T-pose, or import any animation, the character is never in the middle of the grid, it even has a different position for every animations, and when I play them, the character spins around like it's in a tornado. I could fix that by hand, but it would take avery long time, and GGT is made so we do not have to waste this time.

So far, it seems that I am having this issue only when the mesh was exported from mixamo without skin (only for the animation).

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I've found an answer : (06:07)

that may be useful to others.

Hi i downloaded the add on, but i can't export gltf only better collada works

(+2)

I don't know why, but when I importing a Mixamo fbx with Initialize in Blender 2.90, just the Tops mesh will be imported. It's a bug?

Hi, each model can have a different way to be worked on, you can see more about this on github - https://github.com/vini-guerrero/Godot_Game_Tools/issues/30

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ggt 2.0 not working with blender 2.9 or 2.83

Where can i find older version of ggt 1.0.3?

And if ggt 2.0 is working where can i found a reliable demo for importing mixamo animation ? Can you please help .

Or please guide how this works in 2.0 

I tried importing .fbx t pose character then other animations 

But i m stuck  there only....

(Added animations are distorted )

Please explain how to add multiple animations and export to godot .

(1 edit) (+1)

OKAY... so what i did was 

delete the default cube,light & camera...

then instead of importing .fbx from blender

i pressed "N" and open the ggt panel in the right side...

then  under Character utilities > armature 

I initialize the T-pose .fbx file 

then join animation this time don't select the T-pose just the rest of all your animation.

then export from the ggt export character.

hope this helps.

(i was too confused in the beginning but after multiple tries this helped)

Damn I was having the same issue and looking for the older version as well. I wish the docs were clearer about that. Thanks for taking the time to tell us what your fix was, it helped me fix mine

(1 edit)

thanks ... i used blender 2.9 and it worked!!! perfectly (texture did'nt showed up in blender but it showed up in godot with all animation i wanted... )

(+1)

Awesome! Glad it worked out for your workflow :D Also, a new update for the tool is coming soon...

Hi, so the addon will work with 2.9x? Playing with it now and got errors in 2.9 too :)

Hello! Yes, it will work, I'm finishing latest tests with dev branch you can use it if you want it's available here https://github.com/vini-guerrero/Godot_Game_Tools/tree/Dev but what is the issue you're having?

Thank you! This is my scene structure, when I initialize Mixamo character, I got this message

But it seems it imported ok. But then I try to Join animation and got this message, the armatures here are both, and when I choose Play animation, it plays only the second imported, and the armature is separated, the first initialized stays still in place

Seems like there's an issue on your file with existing collections named "__COL" Maybe you can try from scratch without any collections added to the scene also, that's v1 of GGT right?

After using the Initialize Character and Join Animations with assets from Miximo on Blender 2.82.7 the animations are applied correctly except the models flies around randomly as it plays, like some other part of the movement has been baked into it. Any idea what might be causing the issue?

Try using latest dev branch and play a bit with Hips Scale property, that setting most likely will help out...

Installed this add on into Blender 2.83.2

But it does not show up within installed Add-ons. I searched for phrases like "godot" or "game" or "tool". What am I doing wrong?

(+1)

Please, make sure you have selected the correct zip file included inside the zipped package.  Because this package contains examples and other add-on related items inside the zip folder. 

(1 edit)

Thank you for your quick response. I had selected the correct zip file from this site. I just tried again without success. Please see screenshots below.

Also for about a second (while installing the zip file) I see this message in the bottom of Blender.



Are you using latest Blender versions or at least a version 2.8x? 

Yes I am using the latest Blender version 2.83.2

If the GGT menu Add-on does not show up in Tools Panel "N" hotkey (Also make sure you are in object mode), then you have to make sure your system does not include any corrupted version of the addon installed within another directory (this is a common issue in some Blender addons - https://blender.stackexchange.com/questions/26953/how-can-i-uninstall-an-add-on ) then close Blender, open again and try reinstalling it.

(1 edit)

Suport shapekeys in godot with GLES2?

The glTF2 2.0 format in GLES2 does not support shape keys.


(+1)

Hi! I believe shape keys are only supported in GLES3 for current version of Godot.

I have loaded the add-on in Blender, but when I open Godot Game Tools, there is no option for Mixamo Utilities.

Hi, please make sure you are in Object Mode in Blender and also uninstall any previous versions you have, close and open Blender before installing GGT v2

I have installed add on as described, but still no Mixamo Utilities showing as you can see from attached screen shot.

Ah okay, it's because you have the newer version, the menu Mixamo  Utilities was renamed to Character Utilities

This is fantastic.  Thank you so much for this tool and accompanying videos.  So very helpful and works great for me!

Awesome! We're glad to know that it's been helpful to you! We're currently working towards v2 of the tool.

It seems to load the FBX from whole folder, not just selected. And I need to select just 1 FBX, otherwise it is giving error. Overall an interesting addon and making importing animation and remixing them much more natural! Thanks this is a great buy!

Wishlist: ability to bake the NLA actions into a new animation cleanly because NLA seems to be still broken with 2.81~

Thanks for the feedback @enzyme69. v1.0.4 will bring a lot of refactoring on that feature. As you mentioned when joining animations, it fetches all files in folder, so there's no need to select them individually as long as the folder contains all animations you want. Regarding NLA tracks yeah, there seems to be an issue on the export not considering the first track, right now the most used exporter from our community is the better collada as there's no additional setup on NLAs to work with it.

Thanks for looking into updating this addon Vinicius. I also cannot seem to add or join any more animation the second time, it gives weird error.

Yeap, for now, you can start a new blank project and include all your animations on the first time you run the character, a few contributors are currently working on fixing this already in our development branch.

(+1)

I found the problem the file have another zip file inside

Sorry!

This is kind of important. I have watched several videos on installing this and not one of them showed or even mentioned to unpack the dowloaded zip. You saved me here, thanks mate

Hi, I try to install youe addon in Blender but Blender tell me have installed the Addon, but I not see in the preference tab and I can't start the addon!

v1.0.3 Released
- Added Root Motion Feature
- Individual / Batch Animation Root Motion Bake
- Rename Animation Feature
- NLA Tracks Auto Insert For GLTF2.0 Export Support
- Object Validations / Status Message

(2 edits)

v1.0.2 Released 

- Performance Updates 

- Bone Display Tooggle ( Debug )

- Fixed Mixamo Rigs For Multiple Animations Bones ( Blender 2.81 )

(1 edit) (+1)

v1.0.1 Released 

- Version Merge / Bug Fixes / Rename Animation Handler