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I'm using blender 3.0.1, does this work on that version?


Hi, the discord link does not work. Please make the discord link have never expired when creating the invite.

Anyways I want to create pre-rendered graphics for objects to create tiles and building parts in side-scrolling view as linked here:
https://cryptogene.itch.io/595-medieval-2d-game-asset-pack

or here

https://pvgames.itch.io/


Is it possible with this addon? What settings and such to use? What is a good way to communicate with you?

I am trying to render an animal sprite and keeps rendering offset. I tried making another bone in the center of the animal and targeting it but the software does not recognize it. How can I render it centered?

Hello! My first hunch of that case would be double checking possible position (translation) differences between rest pose, pose positions. Also make sure you have applied transformations if they're correct. In macOS the shortcut for that is Cmd + A.

How do you render multiple objects in the new version? The older video showed doing parenting to the empty box and setting that as the rendering target, but following those instructions it doesn't let me render in the new version; it only works if the target chosen is an actual armature. And as such I have no idea how to render an arm holding a gun with the new version for example. 

Hello @Aldenwar! The idea behind PRC is to be used in the character rendering process, if you do have a character without an actual rig and still want to render it, you can either use the Quick Render in Render Controller > Quick Render or add a single bone to your mesh just to target your object within settings Shift +A > Armature > Single Bone then Select Object > Select Bone > Ctrl/Cmd + P > With Automatic Weights, then you should be good to select and render. There will be an update soon which will consider both scenarios Armature/Object but this change was required for now in order to retrieve all animations to the rendering process.

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Can I export my PNG animation sequence which I have done in Blender,  (NOT IMPORTED PNG IMAGES) in one vertical column sprite sheet? like the example I attached. If this can be done Ill buy it.


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Hello! Currently it is set to 10 columns per file to maximize compatibility for most engines. But this is easily adjustable as a param. You can use the new version with this param and set as 1 column which should help you join sprites with the spritesheet feature.

Exposed Columns Param


Why it is not free?

This tool is part of a bigger project which involves regular maintenance therefore there are costs involved to keep it always 100% compatible.

Give me the tool at my email address (lucianothewindowsfanisback@gmail.com).

Sorry, the license of the tool and it's developers doesn't allow it.

I got no credit card😭😭

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Luciano I have a request from you also, please package all your belongings and tell me when you’re ready, I’ll tell you where to send them.

It’s ok if some of your clothes are old, I’ll accept them. I need your stuff, all of it (you can leave one pair of pants and one shirt for yourself). Please hurry.

Quick question: Is there an option to have the camera at face level to get sprites that would work well for a 2.5D fps game?

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Hi BoJustBo, currently it's not integrated camera settings in the addon as each person has individual needs for the camera, but that can be easily set for the render as long as you have only one active camera in your scene. You can use this other free addon for setting the camera (https://bitbucket.org/mephisto_/create-isocam/raw/561f55b53cfd0cb53dab0150d2e57377f22db2e3/createisocam.py) And PRC combined to get proper 2.5D and isometric sprite in the best angle you need.

For future updates, we shall upgrade the addon to hold camera presets as well.

- Best regards.

(+1)

- v1.0.3 Released with few updates adapted for new versions of Blender 2.8

Just purchased this tool. Really happy to see it getting updates :D